Digital Game-Based Learning: A Selected Bibliography
Ferdig, Richard E., and Jeff Boyer, “Can Game Development Impact Academic Achievement?” T.H.E. Journal, October 1, 2007, http://thejournal.com/articles/21483 (accessed February 6, 2008).
Gee, James P., What Video Games Have to Teach Us About Learning and Literacy (New York, NY: Palgrave Macmillan, 2003).
McLester, Susan, “Game Plan,” Technology and Learning, October 15, 2005, http://www.techlearning.com/story/showArticle.jhtml?articleID=171202908 (accessed February 6, 2008).
Page, John, “Nine Excellent Reasons for Technology in Education,” Technology and Learning http://www.techlearning.com/showArticle.php?articleID=196604531, (accessed February 6, 2008).
Prensky, Marc, Digital Game-Based Learning, (St. Paul, MN: McGraw Hill, 2001).
Prensky, Marc, “Digital Natives, Digital Immigrants,” (pdf) http://www.marcprensky.com/writing/Prensky%20-%20
Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf (accessed February 6, 2008).
Prensky, Marc, Don’t Bother Me, Mom—I’m Learning, (St. Paul, MN: Paragon House, 2007).
Schaller, David, Minda Borun, Steven Allison-Bunnell, and Margaret Chambers, “One Size Does Not Fit All: Learning Style, Play, and Online Interactives,” Museums and the Web 2007: Proceedings, 2007, (pdf) http://www.eduweb.com/OneSizeDoesNotFitAll.pdf (accessed February 6, 2008).
Wilson, Lee, “Getting It Wrong: Slaying Myths About Video Games (Part 1),” Technology and Learning, September 15, 2007, http://www.techlearning.com/showArticle.php?articleID=196604665 (accessed February 6, 2008).
Wilson, Lee, “Getting It Wrong: Slaying Myths About Video Games (Part 2),” Technology and Learning, October 15, 2007, http://www.techlearning.com/showArticle.php?articleID=196604734 (accessed February 6, 2008).

